Exploring Self through 3D Modeling + Animation
3D Modeling + Animation
To learn the skills needed to execute their projects, teen artists started by scanning and manipulating a donut. This gave them the practice needed to begin creating and sculpting simple 3D shapes, scanning 3D versions of real-life objects, and eventually molding themselves using computer software. As comfort level increased, Teaching Artist Brandon Copeland led students through scanning and building environments using Mixamo and Blender, open-source 3D creation and rigging suites.
In response to the “Who are you?” prompt, teen artist distilled a unique aspect of themselves in a creative animation as their final projects, adding depth to their avatars by creating backgrounds of their favorite places and animations of skills they wanted to learn – like a karate kick.
Animation and rendering by WMCAT Teen Artists:
Ajani Dunlap, 10th grade, Grand Rapids Montessori High School
Olivia Gaudet, 11th grade, CA Frost Environmental Academy
Evan Karns, 12th grade, Innovation Central High School
Ian Winkle, 10th grade, City Middle High School